﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Ly
{
    class Program
    {
        static void Main(string[] args)
        {
            TieType t = new TieType("兔子先生",NPCType.tie, "我可以修补", Skill.修补);
            t.Speak();
            TieType t1 = new TieType("兔子小姐",NPCType.tie, "我可以强化", Skill.强化);
            t1.Speak();
            TieType t2 = new TieType("兔子妹妹",NPCType.tie, "我可以打造", Skill.打造);
            t2.Speak();

            Console.WriteLine("----------");
            ShopType s = new ShopType("灰太狼", NPCType.shop, "我有材料", item.材料);
            s.Speak();
            ShopType s1 = new ShopType("红太狼", NPCType.shop, "我有武器", item.武器);
            s1.Speak();
            ShopType s2 = new ShopType("小灰灰" ,NPCType.shop, "我有食物", item.食物);
            s2.Speak();

            Console.WriteLine("----------");
            TaskType tt = new TaskType("喜羊羊",NPCType.task, "我可以杀怪", renwu.杀怪);
            tt.Speak();
            TaskType tt1 = new TaskType("懒羊羊",NPCType.task, "我可以送信", renwu.送信);
            tt1.Speak();
            TaskType tt2 = new TaskType("慢羊羊",NPCType.task,"我可以采集",renwu.采集);
            tt2.Speak();


        }
    }
}
